Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 2 · 2 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A pixel-art survivors-like roguelite with no auto-aim: you aim and reload every shot yourself. Only aimed hits strike a boss's weak point, and bosses remember your most-used attack and block it. Defeat a boss inside its barrier and your weapon evolves on the spot.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
No authorized Steam key store lists this game right now.
1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Shared content (1 download)
Patch notesV2.0.2 — All 92 Skins Revamped · Skin Shop Preview
Changed: Shared content (1 download)
Changed: Shared content (1 download)
Changed: Shared content (1 download)
Patch notesV2.0 — Major Update: 5 New Heroes · 54 Skins · 2 New Modes
🎨 Redrawn Art All 6 bosses (King Slime, Lich King, Demon Lord, Developer, Mirror Sovereign, Mom) are redrawn at the same pixel size as heroes and enemies. Bosses no longer look like giant pixels. The final boss "Mom" now has her own look. All 9 hero portraits…
🛡️ Fairer Hits When the Mirror Sovereign or the Developer copies a hero's skill and teleports next to you, their body no longer hits you after you dodge the warning circle. Enemies no longer appear right next to you during an Ambush. Frozen, rooted or time-st…
⚔️ New Look for Evolved Weapons When your hero evolves into a signature weapon, the weapon in their hand now changes to match. Basic attack motions now differ by weapon (hammers slam, lances thrust, whips lash, flasks and parcels are thrown, and more). The ult…
🪨 A New Look All buttons, windows and cards now use a carved-stone style, with a single teal accent color. Less sparkling, blinking and pop-in motion, so it's easier on the eyes. Selected items get a teal border and underline, and unavailable ones are dimmed.…
⚔️ Clearer Combat Enemy attack warnings are now always drawn on top and are no longer hidden by your skill effects. Your skill effects are less blinding, so you can tell where enemies are even in big crowds. Enemies now cast shadows, and overlapping enemies ar…
✨ Interface Improvements Redesigned the main menu and pause screen. Polished the battle screen, cards, game over and settings screens for easier reading. Descriptions are shorter and clearer, and hovering over game terms now shows what they mean. Thanks for pl…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.