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In Limes Must Burn, the world doesn't go dark when the sun sets.Day turns into night, the sky changes, and the stars emerge above the Roman frontier.No city lights. No skyscrapers. No light pollution. Just the night sky in all its glory.So, if you're living in…
In Limes Must Burn, NPCs don't simply wander around the world blindly.Every character has their own perception, with vision and hearing ranges that influence how they react to their surroundings.Spot an enemy, and they might follow or attack. Discover a superi…
In Limes Must Burn, your party needs more than swords and shields to survive on the frontier.Food: Your warriors need supplies. Hunger can eventually cost them their health.Rest: Travelling and fighting cause fatigue. Exhausted warriors are less effective in c…
Winning a battle doesn't mean you're safe.In Limes Must Burn, every character has four vital needs:Health: Lose it, and you risk losing your character. Hunger: Ignore it for too long, and starvation will damage health. Fatigue: Exhausted warriors have less ene…
From Historical Maps to a Living Game WorldHow do you turn a historical landscape into a playable game world?For Limes Must Burn, I started with the historical geography of the Raetian Limes and the surrounding Agri Decumates.The goal was to create a world tha…
Around AD 260, Roman and Germanic warriors brought very different weapons and fighting traditions to the frontier.In Limes Must Burn, weapons aren't simply different skins with different damage values. Each weapon has its own effective range and optimal distan…