Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Ten floors under a town that has fed a flame for nine hundred years. Take three people down, map it square by square, fight what lives there in turns, and find out what the feeding costs. A first-person dungeon crawler in the old style, with four endings.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I went through every line of the game again, in English and in Portuguese, and checked each one against what the game actually does. Most of what came out of it was wording, but a few lines were promising things the code didn't do, and some of those could cost…
With the full map open, the party's messages no longer appear behind the map key. Short messages now wrap before they reach the key, and a longer one hides the key until the message fades.
Thanks to everyone who played A Light in the Gloam in the first weeks, and especially to the people who wrote reviews and posted screenshots, most of what is in this update came from there. Journal You can open a Journal from the menu, in the dungeon and in to…