Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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84% positive of 51 · Very Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 84% on 2026-11-01 → 84% today (51 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello. Got some strange negative reviews lately mentioned what turned out to be nonexistent issues regarding control customization; but since I was doing some INX spring cleaning, took the opportunity to review some persistent audio complaints I got (game is l…
Achievements should be fixed now, but game developing means whenever something is fix something else breaks so let me know any issue. Sorry for taking like 2 years to fix that but that was surprisingly tricky to solve. I started developing this beautiful mess …
Hello everyone. It's been a while, haven't it? Almost three years since the last large update, it seems. Some players faced some game breaking bugs in the game, which pushed me to do some spring cleaning in the game code, and fix some long-suffering issues. Le…
Hello everyone, INX is on a sale this week, so I also took the opportunities to implement some long-delayed fixes. Also, we made a leaderboard cleanup in the Steam Leaderboards, due to the fact that numerous tweaks in the game scoring systems (and resulting bu…
Hello everyone! This Summer Sale has brought a lot of new players, and with them, a lot a new feedback for improving the game, so we updated In Extremis with a fairly large patch, including some much demanded functions, such as Autofire commands. But before ge…
Hello everyone! After the Winter Sale, we received a ton of feedback related to the game, so we spent two weeks hard at work in making our biggest patch so far! But first, to adress one thing: we planned Mac & Linux versions back in december, but due to hardwa…
After what seemed like a million billion years we actually got news? Oh yeah! I've been collaborating with QUByte Interactive in order to bring the INX experience for consoles; since this version would need some more bells and whistles, we've added some extra …
Hello everyone! I just released my new game, Things That Bounce and Explode on Steam today. It is similar to In Extremis in the sense that it certainly has a shoot'em up DNA, but with the gameplay of a brick-breaker (users of Aegis of Faith please apply!), but…
Hello everyone, hope you guys are doing well. I come today with some big news. First, INX finally reached it's 1.1 version, with hundred of fixes, big and small, most notably the end of the dreaded slowdown that plagued the game since its launched, as well as …
Hello everyone, INX is on a sale this week, so I also took the opportunities to implement some long-delayed fixes. Also, we made a leaderboard cleanup in the Steam Leaderboards, due to the fact that numerous tweaks in the game scoring systems (and resulting bu…
Hello everyone! This Summer Sale has brought a lot of new players, and with them, a lot a new feedback for improving the game, so we updated In Extremis with a fairly large patch, including some much demanded functions, such as Autofire commands. But before ge…
Hello everyone! After the Winter Sale, we received a ton of feedback related to the game, so we spent two weeks hard at work in making our biggest patch so far! But first, to adress one thing: we planned Mac & Linux versions back in december, but due to hardwa…
After 4 years of work, In Extremis is finally launching this thursday, the 17th day of the month of November. Thanks everyone that participated on the beta for their support, and let's go onwards, to our final destiny.
After 4 years of work, In Extremis is finally launching this thursday, the 17th day of the month of November. Thanks everyone that participated on the beta for their support, and let's go onwards, to our final destiny.