Last 7 days · history since Nov 3, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Patch Notes: -music looping on lobby improvements -player preview on lobby improvements
Patch Notes: -new SFX for attack animations -new glove texture -updated feedback form -fixed bugs when players leave mid-game -new logo on main menu -updated player preview
Patch Notes: -Added in feedback form -Improved networking to hopefully prevent synchronization issues -New hand mesh -Bomb vest logic: Can cause ties if a kill w/ the vest would kill the user as well -Updated lobby SFX
Patch Notes: General updates: -Point logic: If two players target each other they'll both point now. In two players there's no pointing. -Updated lobby screen: Improvement on player preview -End Screen: Includes summary of game. Who killed who. Explanation of …
Patch Notes: -Fixed bug where players spawn in floating mid air -Fixed bug where players don't load into a rematch properly
Patch Notes New main menu and lobby: a redesigned start screen, a tutorial folder you can flip through, and the cassette music is back. There’s also a Discord link and a Wishlist prompt when you quit. Better-looking combat: new attack camera angles, explosion …