Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steamโฆ
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other storesโฆ
Loading from Steamโฆ
Live from Steam
Loading reviews from Steamโฆ
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
fixed an issue that made map walls appear white. Their normal dark borders are restored
- 3 Workshop levels (more pressure plaet) - room-edge improvements to avoid the "map limit" feel - fix: swarm creatures could be blocked in tiny shadow space. Now creatures burn away and reform in shadow. - Curious Giant fixes (hang brush away) - Better cratesโฆ
- A couple of playtest fixes (smoother movement in slimes...) - Continue working on new levels for the workshop biome - And a little secret
- Workshop zone is available, 7 first levels with pressure plates, chain-driven bucket lifts and lifting gates. - The map has its first puzzle mechanics: move slimoes, use Slimein, activate pressure plates and uncover hidden routes. - Four-direction grabbing, โฆ
Images, intro video
So far, level selection had beed placeholder. I explored various solutions, all pretty standard Mario like overworld level selection. In the end, I'm shipping this: a compact 1 step level selection that is the dungeon map itself. Pretty happy with the outcome.โฆ