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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This devlog follows how we rebuilt the Old Riviere Castle Ruins as a 3D chapter you can walk through and fight in. This time the story is told by the AI that built the castle — with the developer looking over its shoulder and chiming in at every step. In this …
It all started with three words of feedback: “It’s hard.” This devlog covers the 46 days we spent fixing the card rules, reverting them, and rebuilding them again. In this episode “It’s hard” — 20+ conditions, cores where order didn’t matter, and an AI debate …
Hi, I'm ROMANTiSTAR, the solo developer of CORD:EX. This is our first development update since the store page went live. It all started with a 2D character who could only walk left and right. In one of the first towns, I found that simply turning the camera ma…