Last 7 days ยท history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Ares Deep โ a free Mars campaign A second thirty-level campaign, set on a research station on the surface of Mars, is now playable โ and it's a free update. If you own Prison Break: Thirty Walls, update the game and choose Mars on the prison-select screen. No โฆ
CO-OP New: the Co-op Online page lists your friends' games. Click to join, no invite needed. New: hosts can open a game to anyone, not just friends. Games no longer drop when a player alt-tabs. This was behind most "stuck on a screen" reports. If the connectioโฆ
You belong here. Now prove it. Ares Deep is live โ a second thirty-level campaign for Prison Break: Thirty Walls, set on a research station on the surface of Mars. It's a free update: if you own the game, update it and choose Mars on the prison-select screen. โฆ
Here's Mars, moving. Recorded entirely inside the game, like everything else: the force-door corridors, a hack going right down to the wire, the crowd you steal a badge in, a walk across the hull under two moons, and the pod waiting at the end of it. Ares Deepโฆ
Mars opens tomorrow. Ares Deep โ the thirty-level Martian campaign โ arrives tomorrow as a free update to Prison Break: Thirty Walls. If you own the game, there's nothing to buy: update, and pick Mars on the prison-select screen. A badge, a shift, a stolen weaโฆ
Being caught costs your clearance, not your progress. In the prison, getting caught took your position: you woke in solitary at the far end of the building and walked back. On Mars that would be a disaster, because the interesting thing here isn't where you'reโฆ
The prison was about hiding. Mars is about clearance. In the prison, being seen at all was the start of the problem. On the station you belong here โ you have a badge and a shift. Being seen in the canteen at lunch is nothing. Being seen in a Level-4 lab on a โฆ
No concept art. This is the game. Prison Break has always had one rule: zero art assets. Not a single mesh, texture or material ships on disk โ the whole prison is built in C# the moment you press Play. Ares Deep holds to it on Mars. Everything below is a realโฆ
You belong here. That's the whole problem. The prison taught you to never be seen. Ares Deep hands you a badge and a reason to be standing right there โ then makes being seen in the wrong room the only thing that can end you. It's a second thirty-level campaigโฆ
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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