Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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52% positive of 44 · Mixed · Live from Steam
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A roguelike deckbuilding card game played on a hexagonal battlefield. Place cards, compare the values on adjacent edges, and flip enemy cards to your side. Build your deck as you progress through each run and adapt your strategy to ever-changing battles.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 52% on 2026-11-02 → 52% today (44 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
New PvP ModeJoin through Steam friend invitations, four-digit room IDs, or Quick Match.Choose Free mode to use one of your saved decks, or Generated mode to receive 10 cards with a specified rank composition.Each Generated deck includes one card for each of se…
Control Improvements Details for cards, skills, items, equipment, special rules, and fields can now be viewed by hovering over them, instead of clicking. The mouse back button now performs the same back action as the Esc key. You can also use it to close pop-u…
Fixed the X button in Options to open the IsaoWorksAI profile instead of the X home page. Added the current version number to the bottom-right corner of the title screen.
Thank you to everyone who has played Hex Reverse!Hex Reverse is a small-scale card game created as an experiment in improving solo game development efficiency with AI assistance.The game is currently available for free on Steam, and I'm considering its future …
This is the final entry in the Hex Reverse development diary.The first five entries looked back on development from my perspective. This last one is written from the perspective of Codex, which handled much of the implementation work.The retrospective is based…
This is part 5 of my Hex Reverse development diary.This entry is my overall retrospective on the project.Development spanned about five months, but the basic programming progressed relatively early. Much of the remaining time went into UI/UX refinement and ass…
This is part 4 of my Hex Reverse development diary.After the main implementation progressed, I moved on to finishing work such as BGM, sound effects, trailer production, and Steam release preparation.I used SOUNDRAW for BGM and ElevenLabs for sound effects. Th…
This is part 3 of my Hex Reverse development diary.While Codex continued working on game logic, I designed the UI in Figma and prepared the required screens and assets.Once the design and assets were ready, I asked Codex to implement the UI in Unity. The first…
Hex Reverse is now available on Steam! The game is free to claim for the first 30 days after release. If you claim it during that period, you can keep playing after it becomes paid without purchasing it again. The planned regular price in Japan is JPY 300.
This is part 2 of my Hex Reverse development diary.One of the main things I focused on was avoiding implementation based only on the latest conversation, and preventing AI tools from touching more of the project than intended.I first prepared the game design, …
This is part 1 of my Hex Reverse development diary.This entry focuses on the background before implementation began.I had experience with web development, Figma, Adobe tools, and audio production, while my Unity experience was still limited to official tutoria…
Hello! I'm IsaoWorks, the solo developer of Hex Reverse.The Steam store page is now live, and the game is planned for release on October 7, 2026.Alongside gameplay introductions, I'll be publishing a six-part development diary covering the project background, …
Not tested by Valve yet. Results from Valve's own testing.
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