Last 7 days
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85% positive of 27 · Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 85% on 2026-11-03 → 85% today (27 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
When autoreload is enabled, changing an included file will now trigger it as well. Fixed a bug that sometimes prevented sampling of other members within a feedback group. Fixed a bug in the JIT compiler involving multi-dimensional array assignments. Added #ife…
Extensions are now available in the Mac OS version Fixed a severe bug that prevented custom initialization and update events from being triggered during exports Macros are now correctly expanded in all preprocessor directives Preprocessor updated to handle cer…
Fixed several bugs and issues caused by the previous update Expression variables may now depend on state variables Certain cosmetic properties of elements (e.g. appearance of transparent background) can now be set by pragma hint directives (see documentation) …
This update is a hotfix for a serious bug that has appeared in the previous version and caused images to not have any mipmaps. Fixed an error introduced in version 1.1.5 that disabled mipmap generation Minor bug fixes and performance optimizations
Corrected an error in library, which caused perspective projection to use smaller FOV angle than specified Added vertical FOV variants of perspective projection library functions Fixed tiff and tiff_foreach exports, which due to an error generated files in PNG…
Vertex lists can now be defined as arrays of vertex data and used as vertex shader input Extension initialization is now delayed until first usage in order to improve startup performance New builtin value shadron_CameraView, a 4x4 matrix that can be used to mo…
After a hiatus, I have returned to work on Shadron. This is a version I've been working on for quite some time, but only have been able to finalize it to my satisfaction today. It is the biggest update yet - it greatly enhances the capabilities and performance…
Error messages now displayed in the main window, so that they can be seen without switching applications Feedback buffers may now be aggregated into synchronized feedback groups Added library files , , , and Added support for GLSL ES versions (100 and 300) Bac…
This version introduces 64-bit version for Windows, mainly because of the FFmpeg extension, which sometimes crashed due to exceeding the 2 GB memory limit. If you switch to the 64-bit version, make sure to redownload your extensions. Added 64-bit version for W…
This new update brings several major new features, most notably recursive vertex generators and interactivity through event handlers, which also allow to create simple games. Other new features, namely sRGB mode and geometry shaders have been added per request…
After a period of beta testing, where it was only available as a standalone (non-Steam) version, the macOS port has been published on Steam as well! Version 1.2.0 changelog: macOS version released Improved the preprocessor so that the #include directive can be…
After a period of beta testing, where it was only available as a standalone (non-Steam) version, the macOS port has been published on Steam as well! Version 1.2.0 changelog: macOS version released Improved the preprocessor so that the #include directive can be…
This update is a hotfix for a serious bug that has appeared in the previous version and caused images to not have any mipmaps. Fixed an error introduced in version 1.1.5 that disabled mipmap generation Minor bug fixes and performance optimizations
Corrected an error in library, which caused perspective projection to use smaller FOV angle than specified Added vertical FOV variants of perspective projection library functions Fixed tiff and tiff_foreach exports, which due to an error generated files in PNG…
Vertex lists can now be defined as arrays of vertex data and used as vertex shader input Extension initialization is now delayed until first usage in order to improve startup performance New builtin value shadron_CameraView, a 4x4 matrix that can be used to mo…
Shadron now supports extensions. See https://www.arteryengine.com/shadron/extensions/ Changelog: Introducing the extension system Sampling of animated objects from non-animated ones now disabled as originally intended Preview timing mode can now be set for eac…
Sounds can now be sampled within GLSL shaders using shadron_Waveform and shadron_Spectrum functions Sounds can now be loaded from files. The supported formats are WAV, OGG, and FLAC Fixed a bug that made it impossible to use texture inputs in sound generating …
Parameter values can now be inputted as text Stricter enforcement of "declaration before usage" rule to prevent cyclic dependencies Fixed a bug where paused animations would still be updated by their inputs Fixed several major bugs in text image rendering, cau…