Last 7 days
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Town & Run Review Lookout Tower bonuses now appear in the run review with their total stat boosts. Runs using Unaided do not show these bonuses. Mystic Hermit blessings have a distinct frame in the HUD and run review, making them easier to tell apart from othe…
UI & Accessibility UI Scale now has three choices: Normal, Large, and Large (Normal HUD). The last enlarges menus and the town interface without enlarging your in-run HUD. Existing Large UI settings carry over. Arachnophobia mode now swaps spider portraits on …
Combat & Balance Boss attacks now land where their danger markers appeared, even if the boss moves before the hit. Spiked Knuckleduster grants less critical hit chance at its higher tiers. Curses & Exploration Broken Compass now starts you at Compass Level 0 i…
Bosses & Combat Dreath, the Swine boss and Jormr now mark their charge paths during windup. The red lane stays visible as they charge and clears behind them, so you can see where the danger is heading. Other charging enemies and the Faey Spirit's charging memb…
Bosses & Combat Dreath and Jormr now show a lane before charging. Charge warnings, including Swine's, remain visible as the boss rushes through, then fade when the danger has passed. Enemy and projectile hitboxes have been retuned to better match what you see …
✨ Readability - Large currency amounts are now shortened in the town HUD, purchase costs and run review. For example, 64,565 appears as 64.6K, with the decimal matching your selected language. - Damage and DPS totals on the run-review card now use the same com…