Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 10 · Positive · Live from Steam
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A college football dynasty sim where you grow your coaching tree, not just the program. Start at a 3,000-seat Division III school, see your game plan execute or call the plays yourself. Your coordinators become your future head coaches, and grow one living world across three divisions.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-02 → 100% today (10 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Recruiting Recruits now come from across the country the way real players do. Each state's share follows how many kids actually play high school football there, and hometowns are real towns spread across each state. California used to pull from about a dozen t…
This is the big one. The football underneath has been rebuilt so every player does the job the play gives him, and the results are tuned against real college numbers. Every player has a job Run defense plays by assignment. Each defender has his gap, force or c…
This one finishes the box scores, makes the playbook builders do what they say, and puts every play on the new Film. Box scores and stats League games you did not play now keep a box score for the current season. When a new season starts, past seasons roll int…
This one is mostly fixes you will see: box scores that show everything, tackle credit that follows the rules, road games written the right way, and computer rosters that stopped running out of defensive backs. Box scores The box score no longer says "No stats …
Recruiting assist players are now visible on your board, with targets, offers, visits and spending. Scholarships open back up when an offered recruit chooses another school, including staff offers. “Let the sim handle it” at halftime continues the game instead…
Saves: every save gets a Load button and a plain name, deleting asks first, and lost trees come back on launch. 8 coaching bug fixes: no more stranger hired into a coordinator’s old chair promises are tracked from the day you make them switching programs no lo…
1.2: bodies, ratings and the depth chartThis is the biggest change to the game since launch, and it is under the hood more than on the screen. Ratings now mean what they say, bodies meet as bodies, and the depth chart is rebuilt so who plays is decided by the …
**1.1a: the clock, end of game decisions and scoring**This update is about making games play like college football. Scores were too high, too many games turned into blowouts, and the clock did not work the way it should late in halves. All three are addressed …
Brick and Banner: Early Access RoadmapUpdated Sep 24, 2026First update after launch: 1.0.9Each playbook still comes with a few fixed call cards. In 1.0.9 those go away and every call on your sheet is drawn from your gameplan.The End Zone angle is replaced by a…