Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steamโฆ
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other storesโฆ
Loading from Steamโฆ
Live from Steam
Loading reviews from Steamโฆ
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Build 0.10.815 is now live! This is a pretty substantial update, with a major overhaul of weapon parts and crafting, improvements to recoil and weapon handling, a reworked class selection flow, and a lot of work on performance, stability, and polish.Highlightsโฆ
Build 0.10.433 is now live. Weโve focused again on stability and usability. Most important changes: * Weapons: Assault Rifle no longer shoots double bullets * Stability: we have potentially fixed the "swimming view" performance issues some players experienced โฆ
Build 0.10.362 is now live. Main Changes: Stability: Getting stuck in the blackness of space is a thing of the past\! (We hope) Clarity: New players should have an easier time understanding what to do ๐ Suits: Support and Engineer got new blasters\! Tell us wโฆ
Build 0.11.259 is now live! Weโve focused on usability and bug fixes. Thank you for all the bug reportsHighlightsNew HUD options and variationsNew button remapping optionsPlayer Height adjustment improvements, belt and slot height adjustmentsNew ammo spawns - โฆ
Build 0.11.73 is now live! Weโve put a lot of work into the performance and stability.HighlightsImproved performance overallImproved on-boardingObjective-based enemy spawning now scales with player countFixed a lot of networking issues at the end of a matchAddโฆ