Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 7 · 7 user reviews · Live from Steam
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A Silk Road caravan roguelite set in the seventh-century Göktürk khaganate. Weigh what you can carry against what it is worth, choose your road, and answer to whoever is standing on it. Buy off raiders and it works — until the road learns that you pay.
Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-02 → 100% today (7 reviews)
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The mods tab spoke English in thirty-two languages The settings page that lists the encounter sets other people have written - how many it found, how many lines they carry, where to put a folder - was never translated. Three keys, added after the language pass…
The bazaar learns to buy A caravan exists to carry things somewhere and sell them. It turned out that the selling did not work - and had never worked - for any load bigger than a saddlebag. What was wrong Every city held a figure for how much of a good it kept…
The two hundred encounters are now in all thirty-five languages Until now the encounters - the flooded ford, the Tang commissioner with his ledger, the blind singer who knows four hundred lines of the khagan's descent - existed in twelve languages. In the othe…
The top of every screen is one row now The House screen used to spend its first four hundred pixels on a title, a paragraph of numbers and a panel of four stacked buttons. All of that is one row across the top: your resources, the House name on a scroll, your …
A new opening The intro is no longer a map with a moving dot. It is six painted scenes of the journey, every frame of them drawn for this game: the camp at Ötüken striking its tents, the open steppe, a snowed-in pass, the dunes at noon, a caravanserai gate lit…
The game now shows the buttons you are actually holding A DualShock or DualSense has always worked here - the bindings go by position, so Cross confirms and Circle goes back exactly as they should. What was wrong was the picture on screen: the game drew Xbox s…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.