Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Small update this time - Orbital strike improvements: Added an animated layer of irregular sparks and spikes around the impact point. - Field Training lighting: Increased bloom for a stronger midday desert feel while preserving the original sand colors. - Unitโฆ
Lockline v0.5.0 adds a 3rd and final Tactical Order: Disrupt to the game. This update also brings more detailed waterfronts, optional unit outlines, new modifier unlock requirements, and several interface improvements. Disrupt Tactical Order Deploy a smoke scrโฆ
Another day, another update. This update introduces a new way to recover from mistakes, improves text readability, and addresses several issues reported during the playtest. Rewind Rewind is a new modifier that unlocks after losing a campaign mission. When selโฆ
Another substantial update! The biggest addition is the Field Training, a dedicated tutorial available from the main menu. I found that for many players, the old pop-up onboarding tips where not cutting it. The biggest issue was that some concepts were explainโฆ
This update brings more variety to the demo, a tougher final encounter, and a lot more detail to the streets. It also follows up on the campaign changes mentioned in the previous devlog: each mission now draws from its own set of maps, giving me better controlโฆ
I had some useful feedback from play testers (many thanks again!), so this update mainly addresses points raised by them. Most importantly, this update introduces Terminal Strike; a way to put a deadline on stalemates that can happen when both the player and eโฆ