Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Made overtime ramp slightly harder by introducing more Skeletal Elites and harder ramping DoT-tethers. Smoother movement, attacks and transitions. Reduced max giantstride by 10%. Made dash no longer float after ending. Fixed held weapons twisting after firing …
Enemy and player movement fixes. New armed and unarmed enemy attack animations. Improved weapon grips, attack timing and targeting. Blood splatter on player hits.
Orc/Ogra axe improvements: clearer windups, varied swings, blade-based hit detection, and synchronized swing/impact sounds. Thordir tuning: refuges within 25 m; first Cataclysm warning lasts 5 seconds, later warnings 3.5 seconds. Ultimate charge fix: reset pro…
Corrected Cipher, Aluna, Big Johnny and Butch’s running rigs. Preloaded Peril smoke and portals. Enlarged fiery necromancers by 50% and improved casting recovery. Moved Thordir’s final safe zones within two-dash reach.
Biome and end-of-world improvements. Smoother character movement, heavier Giant stomps, and improved traversal and weapon poses. Corrected enemy roles, weapons, and attack animations. Updated boss encounters, Peril portals, Phoenix rebirth, and health bars. Im…
- Defeating Morvessa now unlocks a third weapon slot for the rest of your run. - Peril starts gentler, with lower enemy damage and fewer ambient enemies. Higher Peril brings denser hordes and larger Overtime swarms, while ordinary enemies gain less health. - E…