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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The demo's opening minutes are easier to follow: start at your own pace, learn the main controls and see more clearly which vehicles you can buy. This update also fixes problems with depot exits, return trips, training runs and tram rendering. Getting started …
Hello everyone, LineManager is getting a new technical foundation. I am building the 3D game world in Unreal Engine and gradually rebuilding the simulation. Meanwhile, the existing demo is still available on Steam. In this post, I want to explain how these fit…
The LineManager demo is now available for free on Steam. In Naumburg (Saale) and Portland, you can plan tram and bus routes, build stops and depots, and watch your network in operation. Road traffic, traffic lights and passengers are part of the simulation. Bo…
Hello everyone,This week has brought together road building in Naumburg and streetcar tracks in Portland. Portland in particular is becoming more tangible as a city, with stops in Northwest, a depot beneath I-405 and signals that give it a distinct American ch…
Hi everyone, this was one of the busiest weeks so far. It all revolved around one big question: how do you build your own streets in LineManager so that traffic actually drives on them? On top of that came car parks, traffic lights, street lamps, bridges, acci…
Hello everyone,today I want to show a little more of Naumburg and also address something openly before posting more screenshots:The visual side of LineManager is still undergoing a major overhaul.The screenshots I am showing are taken from the actual developme…
Hello everyone, welcome to the first development diary for LineManager.Now that the Steam page is online, I want to document the development more regularly. For the first post, I thought a general overview would make the most sense:What already works, and what…