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An old-school turn-based fantasy RPG — 100% offline, no ads, no in-app purchases. Born from a novel and crafted over 500+ hours: 15+ heroes, 300+ skills, 70+ weapons and 53 bosses. No auto-battle, no pay-to-win. Win by strategy or lose. For those who miss real tactical RPGs.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Beyond the 15 skill categories, every character has their own Absolutes: signature abilities that define who they are in battle. Each hero can learn up to four. The first is available early. The rest are unlocked by claiming rare weapons, and here's the loop t…
A quick look at how combat actually works in The Last Summoner's Legacy, because it's the part that makes it tick.Each of the 15 skill categories covers only one or two elements. And each character can use only two categories. So no single hero covers much of …
One thing I cared about most while building this game: no two skill categories should feel the same. Each has its own logic, so building a party is about how you want to fight, not just picking the biggest numbers. A few examples:Destruction: pure, raw damage,…
Hi everyone, and thanks for stopping by.I'm a solo developer, and this is a big moment for me: the store page for The Last Summoner's Legacy is finally up. The game launches on October 13.It's an old-school, turn-based fantasy RPG, the kind I grew up on. No au…