Last 7 days
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92% positive of 13 · Positive · Live from Steam
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Build physics-based vehicles from a range of modular blocks, solve puzzles to move down from orbit, across the Earth's surface and deep into the lost labs. Locate missing robots, explore secret areas and unlock the secrets of a long-lost civilisation.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (13 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Thanks to further community feedback and bug reports, I'm happy to present the randomly-numbered version 1.6 of ADAPTR. Added some collisions for people who forgot it's a puzzle game and who went exploring instead Fixed some holes in BD2 Fixed some holes in BD…
Added one of the new secondary push boxes on BD2, so the camera shouldn't be able to get stuck on the way into elevator shaft Improved Editor Cage collision on BD2 Improved Editor Cage collision on BD3 Fixed Z-fighting issue on BD4 Improved Pad Support
-ARTHER is now collectable on level 10 -Improved a number of collisions on level 10 -Level 10's target time is now 10 minutes, up from 90 seconds. Oops. Sorry it wasn't possible. The highest completion score I've seen so far is 50% - anyone managed higher?
We've had some limited feedback and a number of small level bugs, as well as some feature requests. Added sub-renderer flags for editing vs simulating for slightly better performance Tweaked a number of audio sources for a better balance Clamped Camera height …