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New Steam Cloud saves — your progress follows you across PCs and Steam Deck, and it will carry over to the full game at launch. Settings stay separate on each device. EXIT sign on the main menu — quit with a controller, with a clear YES/NO prompt. Esc / B also…
Thanks to everyone who's tried the demo and sent feedback. I've been working on how it runs, how the hits feel, and how the opening minutes play. Here's what's changed in demo version 0.3.0: Performance: Spread map loading across frames and prepare more graphi…
I wanted to cut through a cabin instead of going around it to find the door. That was one of the things that made the chainsaw interesting to me. The camp already had buildings, trees and people hiding inside them. A saw could change how I moved through all of…
I liked the bat so much that I wanted to put some of it into the shotgun. Sending someone flying was one of my favourite things in the game. But if the shotgun just did the same thing from further away, I’d have made a second bat. I wanted another reason to pi…
One of my favourite things in No Survivors is hitting something with the bat and watching it destroy something else. There’s a lot you can do with that idea. A person becomes a projectile. A car becomes a much bigger projectile. Eventually, you can send a tank…
The Hunt in No Survivors grew out of me playing with lights. I was experimenting with glows and flashlight beams, seeing what they looked like in a dark camp. Then I started thinking about the people who would be in it. I wanted to find them somewhere in that …
I wanted the town to come apart. I liked the idea of being able to destroy the place you were fighting in, and of that giving you more things to do with your weapons. Once I started trying it, I got a bit obsessed. Getting it to work, look right and not destro…
The original idea for No Survivors was a whole town. What I built first was a summer camp, with cabins, trees, campfires and people to chase. There was already quite a lot to figure out with just that. One thing I wanted was for finding people to be fun. You’r…
This started with a dog walk. My neighbour Lee is a graphic designer, we were both out of work, and I’d always wanted to make a game. So we said, why don’t we try? I wanted something simple. Something we could actually finish. At the time, I was thinking a cou…
I've wanted to make a video game my whole life. I actually learned to code and became a software engineer for it, about 25 years ago. I lived in Morocco at the time and the only gaming studio there was Ubisoft. I got an interview, did a coding test, failed, an…
Hi, I’m Tarik. Welcome to No Survivors, and to the first post here on Steam. This is my first game. I’ve wanted to make one for years, and now there’s a demo you can actually play. Before I start getting into the story of how it all came together, I wanted to …