Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The days since the last devlog have been quite busy. I decided that I should push toward a working demo, so I have something I can show and present to others. Therefore, I focused on the small, less visible things and started to put together legal stuff like l…
I spent more time experimenting with neural networks. I have a pretty nice framework for training them, and while working on it, I even found some performance issues and other bugs I could fix. I got quite good results with activities like mining and intercept…
Last week I started with improvements to the UI and AI for racing pilots. I was finally able to put together all the assets to make the UI consistent. I added some animations to the main menu and made it fully controllable with a gamepad. The biggest achieveme…
Last week, I mostly focused on implementing the racing mode Fresh Freight. My original idea was that different types of ships with different abilities would tow containers through the system. However, it turned out not to be that much fun when I finally got to…
Last week was not that busy, but I still made quite a lot of progress. The main focus was on reworking the UI and implementing split-screen. I must say I am quite happy with how things are starting to turn out.Split-screenThe player HUD is quite simplistic, bu…
This is the first post where I would like to introduce Frutiverse properly and summarize the current state of the game.Frutiverse is a 2D space simulation featuring realistic orbital dynamics and destructible environments. Every object is affected by gravity a…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.