Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Reduced install size by removing unused assets
Refined the ruins and foliage in Chapter 1 and Chapter 2 backgrounds.Updated battlefield tile materials and added variation to their patterns.Refined the shared celestial landmark artwork across the title screen, lobby, and battles.Adjusted foreground colors aโฆ
Improved animations for card use, deck reshuffling, and card purchases and removals.Added enemy defeat effects that scatter their bodies into fragments before fading away.Improved feedback for rest and event outcomes, and guidance when returning to the node maโฆ
Improved card targeting previews and damage feedback to clarify action requirements, turn consumption, health damage, and armor absorption.Refined boss attack sequences and pattern descriptions, resolved range mismatches, and reduced combat pauses while preserโฆ
Integrated the back-attack tutorial into the first battle, with the required movement card guaranteed in hand.Expanded Phase Boltโs attack range from 3โ4 to 2โ4 tiles.Added light teal floor highlights to show the actual targets and destinations of cards while โฆ
\ Replaced the background music.\ Added a tutorial tip explaining how to choose the direction when playing a card.\ Added a tutorial tip: on the turn before an enemy attacks, hover over that enemy to see which tiles it will hit.