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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
As a solo dev I don't announce what just updated often. But usually I commit more than 20 changes per day to make the game better. What’s new since Sep 28A new pixel-art look. The streets, the Thought Gravity Field, the Omega fight and the menus are all pixel …
Thank you so much for all your support! Genius Simulator has arrived at its final major update for the Demo version. With this update, we are officially introducing the brand-new core system: "Master's Deeper Meaning"! Through this mechanic, players will truly…
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We fixed an issue where unprocessed borders exposed background edges during card battles. If this causes any performance issues or stuttering, please let us know. Thank you!
Hello Everyone,Following thousands of playtests and our recent adjustments to the in-vehicle camera angle, we noticed that the original interior visual presentation still created a strong sense of visual pressure and fatigue during extended gameplay.To provide…
Hello everyone!This update focuses on reworking the prologue fight against Omega.We heard your feedback about being thrown into late-game mechanics and unfamiliar jargon right from the start before even getting a handle on basic card play. We completely agree,…
Over the past few weeks, I’ve been reading all your feedback and rolling out daily patches and improvements (even if I didn’t always have time to post full update announcements!). As a solo developer, seeing you play and engage with the game means everything t…
Not tested by Valve yet. Results from Valve's own testing.
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