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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Four patches have gone out since the ALPHA-0.2.1 notes, so this post covers them all as the ALPHA-0.2.5 update, newest first. The headline is online play: your shots at other players are now judged exactly where you saw them, and when you host, the players who…
ALPHA-0.2.0's first patch is here, a day after it went out. It misses the same-day record 0.1.1 set, but not by much. It fixes the two things that stood out most: a Breachpoint buy menu that didn't fit on a 1080p screen, and bots that sometimes circled each ot…
ALPHA-0.1.0 went live today, and its first patch is here before the day is out. That's a new developer record for fastest patch, and an easy one to set, since it's also the first. AudioHit sounds now tell you where you hit. Body shots, headshots and nutshots e…
Alpha 0.2.0 is out to our testers. It brings the mode the game is named after, its first map, and community maps through the Steam Workshop.It also comes just one week after 0.1.0, so a word on timing: most of what's in this update is work that had been waitin…
BREACHPOINT has its first versioned release. Alpha 0.1.0 is now in the hands of our internal testers, and this post covers everything that's in it. BREACHPOINT is a precise competitive shooter. It runs on 64-tick rollback netcode with client prediction and lag…
BREACHPOINT is getting local split screen: two to four players on one PC, each with their own view, their own HUD and their own controller. Grab whoever's on the couch and fight through Endless together, or jump into a PvP match with bots. Jumping inOpen Singl…