Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed more minor bugs. Somehow I broke a lot of stuff :)
Removed developer mode (accidentally left on) Worked on reducing load times (especially for new game). Should be about 30% faster, and I'll keep improving it.
Quick patch for a "version number" bug during initialization.
Big Patch Update: 1. Swapped to hex grid 2. Changed units from cards to a unit bench (you can now field multiple of the same type) 3. Market no longer increases team size. Team size is set at 3 and increases with each act. 4. 2 New units (Seer and Druid) - newโฆ
Short Version: (Longer explanation below) Finished Forest rework Act 1+2 Tested Forest Act 1+2 - I didn't like them Received significant feedback about the arena visuals and "chibi" style units Started and finished a full unit + arena visual update (pics belowโฆ
Reverted changes to Shops and Ally Rooms. My goal was to give the acts more time to onboard players to the unique enemies/mechanics of that biome. I think I took the wrong route. I'll be reworking the order/how I present enemies - along with giving the player โฆ
Short Story: I'm reworking biomes/acts in order to better introduce different enemy mechanics and allow players the opportunity to build around potential enemies. Each biome and act will now be far more distinct (for example, Forest Act 1 will use a unique mecโฆ
I'm so excited to announce the playtest of Stonespire! The content for the playtest is still very limited, as I am mostly validating the core loop with a wider audience right now. I'll be updating it within a week with bug fixes, a few new QoL features, and soโฆ