Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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87% positive of 16 · Positive · Live from Steam
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Fly across the moon in VR with a motion-controlled jetpack
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 87% on 2026-11-01 → 87% today (16 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changes: • added inertia dampening • added antipowerups for removing corresponding powerups: rockets powerup, gravity amplifier; these will spawn in place of the rave gun and gravity dampener powerups respectively • added upgrade unlocking audio • landing audi…
Changes: • added inertia dampening • added antipowerups for removing corresponding powerups: rockets powerup, gravity amplifier; these will spawn in place of the rave gun and gravity dampener powerups respectively • added upgrade unlocking audio • landing audi…
This update introduces another Force Flight mission. Expect to become better acquainted with black holes. Gravity dampeners are advised! (There's a new powerup, too.) In addition, I improved the controllers' lighting – they are now more shiny! Other behind the…
This update introduces another Force Flight mission. Expect to become better acquainted with black holes. Gravity dampeners are advised! (There's a new powerup, too.) In addition, I improved the controllers' lighting – they are now more shiny! Other behind the…
After receiving feedback, I've decided to have hovering still be a thing! This isn't undoing the improvements to the physics, but rather refining them to mimic the hovering aspect from before. Happy hovering.
After receiving feedback, I've decided to have hovering still be a thing! This isn't undoing the improvements to the physics, but rather refining them to mimic the hovering aspect from before. Happy hovering.
One Giant Leap was the beginning of the booster jet locomotion. I've since recreated the locomotion to be totally modular and customizable, as well as open-source. Now anyone can create booster jet games for free... Check out the Moon Motion Toolkit! http://mo…
Other than bugs and minor polishing, here is the list of features: • new Force Flight course involving accelerators and a black hole! • awesome new atmospheric space tracks from Stellardrone and Eric Matyas! • made flying physics more realistic: no more hoveri…
I fixed some more bugs with these two patches, related to the following: • flying • flag placement • timers I also decided to remove the secret moon cheese for the time being. I hope you recovered samples while it lasted.
Thanks for the initial feedback! It's really encouraging to see many people enjoying the game and the best part is receiving suggestions on what to improve. Here are the notable changes from these recent patches: • added gate passing sound effect • made flag p…