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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey all. First, an apology: until this update, the demo never played its music, and every sound effect was a placeholder beep. That's fixed, so turn it up. On top of that, every boss can now end your run, every stage opens with its own entrance, the city's pro…
Hey all. This is the biggest demo update we've done. The Subway is open, with its own Deep at the end of the line. Every run now fields its own roster of machines, and twelve of them are brand new. Elites can now take you down in one blow, and they show you ex…
Another week, another demo update, and this one is a big one. Elites are back as a proper tier: sixteen new machines, each with a move of its own. The whole horde moves now too, with legs that walk and bodies that come apart when they die. Enemy attacks got cl…
Hey all. A week after the last demo update, here's another one. There's one big new thing in it, Horde Commanders, and a long list of fixes. A few of those fixes are for bugs in the last build that were honestly pretty significant, so if something felt off whe…
This is a big one. Nothing in it is a new place to go — it's the same twenty minutes, and it looks and sounds like a different game.The city plays tooThe pitch has always been that the city is the enemy. Mechanically it wasn't; it was furniture. You levelled, …
There's a city under the cityKill the PRIME Warden and the ground opens.THE GATE IS OPEN. Take it and you go down into the Interchange — a whole second act underneath District 1, with its own Warden, its own landmarks, and no way back up once you commit. There…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.