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A fast-paced first-person action roguelike in an Abyssglow-ravaged post-apocalyptic simulation. Slide, dash, traverse and fight at high speed. Extract loot to gear up, or lose all on death. Survive dynamic levels and chase higher scores.
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Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Machine-Tamer — the corridor has changed. ■ New: Cloak Customization Your cloak. Your markings. Paint what you want — glowing patterns, rough scratches, your own sign. Drawn offline, saved for every run. Wear your signature down the corridor. ■ New: The Corrid…
Added two ground entities, the Debris Ring and Idol. Visual and audio fidelity has been greatly improved; several issues have also been fixed. I. Change Summary Replication fidelity of the Shattered-Realm Corridor has been enhanced. Two ground-observed structu…
1. Fixed several bugs. 2. Improved parkour pacing. Level generation is now fully controlled by an internal curve. 3. Increased the distance between stage checkpoints. 4. Love you all, my players.
1. A cool little cape 2. Custom cape system coming soon 3. Key mapping feature coming soon 4. Love you all, my players. 5. Happy birthday to my motherland!
1. Fixed a bug where Boss Bishop's invincibility would stop working. 2. Reduced damage of Ice and Lightning effects. 3. Lowered the yields of Life Crystals and Gold Crystals. 4. Expanded the player's landing detection area. 5. Increased the speed of player for…