Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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55% positive of 9 · 9 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Rule a house in China in 196 AD, alone or with a friend. Expand on a pausable real-time campaign map, command thousands of soldiers in field battles, sieges and duels, and keep a court of officers who remember your promises, rage when a sworn brother falls and carry every wound into the campaign.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 55% today (9 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Shared content (1 download)
Patch notesUpdate: A Bigger Map, and Courts That Finish Their Wars
Changed: Shared content (1 download)
Patch notesUpdate: Sworn Brothers, Spouses and Twenty New Officers
Our first major Early Access update is now live. Since Three Kingdoms Reimagined entered Early Access, you've told us that battles too often collapse into one crowded melee. Formations need to matter, and attacking a settlement should ask more of you than repe…
Council advice now stays with you after the meeting. Before a battle, a new report shows who's at contact. After a victory, you choose what the army does with the losses and spoils. A council plan you can follow When you accept a civil proposal, the map shows …
I want Auto Resolve to leave me with a sense of the battle I just fought. This pass improves which officers and troops the calculation counts, then presents the outcome in a short battle account. These are development-build changes following Taking Command, no…
Since the last update, I've been working on a problem that becomes more obvious the longer I play: having plenty of choices is only useful if I can understand them in the middle of a campaign. That has meant bringing officer information together, making the me…
I kept running into the same problem while testing: the answer was in one place, and the action was in another. I could see that an army was selected without being able to tell which officers were in it. A commission named a settlement in the journal while the…
The Three Kingdoms sandbox I want to make As a solo developer, the vision I keep coming back to is a Three Kingdoms sandbox—or maybe a toybox is the better word—that players can truly make their own. I love this period because I have come to know these charact…
Three Kingdoms Reimagined is now available on Steam in Early Access. The full campaign is playable today, from your opening foothold in 196 AD through the struggle to rule China. Launch offer: save 33% until November 13. Thank you to everyone who has played th…
The battle AI has been reworked from your reports: cavalry that goes where you send it, enemy archers that shoot back, sieges that look like sieges, and rival courts that take more of the map. Live now in the full game and the free demo. This update is about t…
The free demo has been updated with cinematic officer duels: momentum you can see, signature moves the heroes actually perform, and a finishing blow. Plus what changed during Next Fest because of what you told me. Thank you. Over the last few days, a lot of yo…
Officers now remember what they did in your service, earn titles for it, and want things from you in return. Out today in the free demo and the full game. Guan Yu used to start a campaign as "Retainer, Untested Blade", and whatever happened after that, the His…
Two players share one campaign as allies or rivals. It is in the free demo now, ahead of Steam Next Fest, October 19 to 26. Since the demo went up, the request I have heard most often is to play it with someone else. I have spent the last few weeks on exactly …
The last devlog was about the campaign crises that lead to the great battles. Since then I have spent nearly all of my time on the battles themselves. I played through them as a new player would see them and kept running into things that still looked like plac…
Guandu and Red Cliffs are the kinds of battles I keep coming back to when thinking about Three Kingdoms Reimagined. I want that feeling of a campaign reaching a confrontation where the armies on the field carry the weight of everything that came before them. W…
Players told us the opening put too many mechanics and too much text on screen at once. We've reworked the tutorial around the action you need next, shortened the early explanations, and made council decisions easier to understand. The updated 50-day demo is a…
Following the Custom Battle release, we have rebuilt the setup around three steps: Field, Host, and Plan. Pick the ground, build both armies, set an opening formation, and begin. Begin battle stays available from every stage once both armies are ready. Choose …
The updated Steam demo adds Custom Battle. Choose Custom Battle from the main menu to build both armies, select a field, and take the fight through deployment and real-time combat. Build the matchup you want Choose from 147 historical officers. Each army can h…
Hi everyone, The free Windows demo of Three Kingdoms Reimagined is now available on Steam. Thank you to everyone who has followed development, tried an earlier build, or joined the community. I'm excited to finally put this version in your hands. Download the …
Three Kingdoms Reimagined now has a public Steam page.The gameplay trailer follows the core campaign chain: rule a landed house in China in 196 AD, turn visible problems into orders carried by named officers, command the battles and sieges those orders create,…
1 item on Steam, newest first.