Last 7 days
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54% positive of 46 · Mixed · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 54% on 2026-11-03 → 54% today (46 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update is huge, with nearly 100 tickets addressed. We’re super chuffed! https://i.imgur.com/aL7nAb3.gif The game’s massively more performant, far fewer lag related issues, plus tons of cool new stuff as we prepare for Early Access (soon!). Read on for the…
As you know from reading our Discord, due to a bug introduced to SpatialOS, we had to delay this update, but finally we’re pushing it live! The original post is as follows… - - - - - - - Last week marked our 9th Birthday! That’s 9 years since we left AAA devel…
If you’re on our discord you already know, but we’ve had a little bit of time on other projects and are finally BACK. That means we’re deploying as many fixes as we sensibly can over this and next week, trying to iron out things broken by the big spatial/unity…
So it’s been about 4 weeks since the last update, and we can only apologise. We’ve been recovering from the Week Of Hell (see the last update), and also a few other things have been happening: - We’ve had to spend some time away from the game to evaluate some …
It’s been a week. Oh boy it’s been a week. If you’ve no idea, I ask you to google ‘spatialOS’ ‘Improbable’ and ‘Unity’. Tl;dr we were told we’d have to shut the servers down, so we did, but then it turns out we were told wrong, so we brought them back up. Then…
It's nearly Christmas! But we don't stop! We've got one final update for the year, and it's live right now. We've wanted to get beyond server optimisation and big chunky performance issues for ages now, and we've broken the back of them now, so we're filling t…
It's been a wonderful trip but sadly we've shut Lazarus down... forever. Thank you for playing with us over the past 3 years. It means more than you can imagine. The full details are available on our discord here. You can see the archive of the live deathstrea…
Here at Spilt Milk Studios, we love making games. Why? Because we love to make people smile. It’s the greatest feeling. With Lazarus, we had a chance to reach more people (and hopefully make more smiles) than ever before - it was to be a fast paced MMO that ge…