Last 7 days
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77% positive of 90 · Mostly Positive · Live from Steam
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Xecryst Remains is an Objective-Based Party-Based Third-Personal Action-RPG "Overworld Striders". Fight through randomized handcrafted stages with a freeform Action-RPG mechanic. Including Player-Like AI, classless customization, and upgradable tier-based equipment.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 77% on 2026-11-01 → 77% today (90 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A small hotfix to include more bugs. Important Session save from 0.96.00 will have Enemy Power, Party Level, Camp Energy, and Wipe Recovery reset. Minor Block Ability no longer toggling off when using other ability. Incapacitate Dizzy Debuff now has a particle…
Yeah, I was once said to drop the project due to the in-real-life stuff, stress, burnout, and whatnot, though I still working slowly but surely less than what I used to. But now things are rather settled and I have been working on the game for months, gatherin…
I'm making a change on how the game is funding, instead of relying on this DLC (which currently made 0$, mind you), I'll use the Patreon instead to gauge the interest as well as a proper fund instead. Right now, I'm about to start working on the game, leisurel…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34503131/a17abb7ea2bf535470b48fca598837ba6bace4d9.jpg Fixes Multiplayer joining Crash and cannot join via encrypted Steam ID Projectiles go through the barrier Cascade Attack not working proper…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34503131/98b785d9b4b690713edb254a1e339824895ba615.jpg Rework Rework Boss Mechanic with multiple boss type instead of a single boss Reservation Xecryst now spawn 1 random Boss Rework Item Weight…
Additional crash fix patch before 0.94.0 (May) patch! This should fix all the crash during traveling between the area by now. Fixed Crash during Start Mission or Traveling to an area with the water when Render Quality is Medium. Improve Render coding a bit to …
0.96.10 Finally an update after months of hiatus. Just to knock some rust off, so this patch is not really big. Didn't test much, so expect bugs and crashes. Important Older sessions save are not compatible due to changes in the save code. Major - Combat Anima…
TD/DR: Added alternate wield style for shield and hybrid wield style, balanced some wield style, couple UI update, and some crash fix. Important This build is now set to the main branch and the old version (the Roguelite style) can be reverted by using the bet…
Not really a big update but rework how the game is set up by merging Campaign and Arcade mode into one game mode "Xecrystal Hunt" which allows players to customize how the game is generated. In the future, it will be added as a "Scenario" instead which will be…
One big addition update focusing on adding the integrated tutorial and more information. This should be the final update before focusing on decoration for the store page and a public re-release. There won't be new content, maybe a couple of adjustments and bug…
Another update before public release, a short one. Haven't been playtested but should be fine. I guess? Changelog New Addition Training Mode. Allows to use and change to any ability/perk in the training stage. Conjure Shrine. Menu Hint. Donation Menu. Minor So…
It has been half a year now since the last announcement. It is slower than I would like but having to work, play and code the game while keeping myself sane enough under pressure is something. Anyways here is the update for the private version of the game. Ove…
A bit late than it should be, but watching AGDQ (Awesome Games Done Quick 2021) and a couple of late-night sleep are always worth it. Anyways, so here is the new game trailer. I also launched Patreon, Discord, Reddit if you would like to join. Check the links …
Happy New Year 2021, how's your new year's celebration going? Mine is just like an ordinary day, eating instant ramen and light soda. Working on the game, playing Game Pass and Zero-K but with occasional music from a nearby house. Not that I complain because o…
0.94.0 update is close, but I have not tested it much yet, some fix or small adjustment can be made. Patch note is coming soon, but there will be a new mechanic in this version, namely Anomaly and Shrine. To try the Beta, you have to go into your Steam propert…
Emerald is a birthstone of a May, and this is the monthly of the dev and the game state, yeah I need a better headline. Still a wall of text, sorry for not being graphical nor provide the popular roadmap. (I rarely promise, so no roadmap from me, but I showed …
Fixed vaulted item being hidden after moved back to the vault. (This should also unhide all the current vaulted items) Basic Difficulty now have all objective type available, but the first area will always be Capture mission type. Cahce, Locket and Booster Sto…
Hi everyone, this is my first check in to keep you in check about what am I doing and among the thing. Last Month Summary 5 patches in that month alone for a mostly small fix about the crash and DirectX 11 problem for some player solved. It was a wild ride but…
Fix Salvage Crash. Changing Player Character no longer swap with Mercenary Vault and Borrow Item now display Cannot be Sold Fix Can't Travel once the game is finish Profile now save more often Exit game no longer salvage the items Added DirectX 9 version Borro…