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Hey everyone, Some time ago I showed how equipment shapes a formation. This time it's the other half: doctrines. There are no unit classes in Pennants of Glory. Equipment decides what a formation can carry. A doctrine decides what it knows how to do with it. Aโฆ
Never imagined that 5000 people would find this worthwhile when I started, probably very first post shows the hesitation to put it here after i worked for it so much privately and no body knew what it was.The biggest fear was that after year and a half of failโฆ
Hey everyone,I wanted to share more of the early campaign and explain how equipment works before showing some gameplay.You start with a small company and have to find work, buy supplies and get your troops ready for bigger fights. Early on, money is limited. Aโฆ
Cavalry in Pennants of Glory: Condottiere is all about speed and timing.Horses move like horses. At speed they turn in wide arcs and every rider finds his own way back to his place.The charge is your big moment. A squadron hitting at full gallop can wreck a blโฆ
i've spent some time refining the core combat system.One of the biggest additions is the ability to cut an enemy formation in half โ or potentially tear it apart completely if the attack succeeds. Aggressive attacks can give you a major advantage and help breaโฆ
I would like to show equipment system since it influence combat by A LOT.We don't have rosters or classes in Pennants of Glory, each formation is your to mold into what you want it to do, using equipment, attributes and skills.You want full plate bow pikemen, โฆ