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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Spreaders I've made a big change to how the spreaders work. They're now faster and have a much larger range, meaning fewer are required, but they are more expensive and now require daily watering or they don't work. I'm trying to make it feel like you're pushiโฆ
Changes Xenoscanner with controllers properly Tweaked some quests Further optimisation for iGPUs Made it easier to repair the forcefield to find The Source
Optimisation for integrated GPUs I've done a lot of shader re-work to make the game smoother on integrated GPUs. There's still more work to do for load times on older CPUs, but I wanted to get this out quick as it impacts in-game performance
Fixes from player feedback! Thank you! Mouse targeting You can now place things and use the Omnitool all around you in mouse mode, not just in-front of you. Controller stays the same. Xenoscanner introduction The Xenoscanner is given to you directly when introโฆ
Achievements! Just a quick update to add some achievements to the demo. They're pretty basic checkpoints at the moment, but more will be added in the full game. The achievements are: Reach days 1-11 Finish the demo Sequence an animal Release a wild animal Domeโฆ