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I have added a small scene with a sea turtle, a crab, and a dead fish. Watch it on the beach at Maromi. Don't worry if you miss it, it loops.
Thanks to feedback on Reddit, I have a few small patches to fix a few glitches. If anchored, and entering a town or going on land, the game will remove the anchor command now and allow you to walk. In the opening while in Maromi without a ship, fixed North exi…
I've been working hard on the game, and almost have the demo ready to drop. Give me a few weeks to a month to get that ready. I want to localize it to Japanese though before it drops, so give me some time for that as well. Other than that, the game's systems t…
It's been exactly 2 years to this date that I first started to learn how to program and use RPG Maker. Before that, I did a bit of it in the 6th grade using BASIC and programmed a small demo like version of Metroid. I made that in a week of learning BASIC as w…
I decided to stick with Robert Pinero for the enemy art on all humans. I've updated it to the English version of the demo already, and will do the same to the Japanese, and Simplified Chinese versions as soon as I get localization done for them. This won't be …
The first place is the Hunter's Lodge, and the second the Bakery. Like with Dimensional Gates, I have created a world where the NPCs live and react to each other. The Hunter's Lodge has a book you can find special commissioned hunts at, and once you earn the m…
I added a new Bank system to the world. The first bank is in Marimo, the first town the game starts in, and there are two other banks in the world. None of these banks are connected, meaning if you have gold in one bank, the other's won't have it as well. You …
I've been busy building the game and adding a ton of different things to it. One of them is adding a fourth building to some of the towns. Nelita:Both Graoli and Nelita now have four buildings, and Nelita has a Jewelry shop instead of a Ship shop. The Jewelry …
Two new pixel art artworks have been uploaded to the demo. The first are the windows on the inside of buildings. I made these myself, and am working on adding a ton of pixel art to the RTP for a more immersive game. The second is the animals for on land battle…
Water's Bounty World MapThis is a map of the entire world, but is made up of two different maps to make the game run smooth. You won't even be able to tell there are two maps when playing. This map is 512 blocks wide and 250 blocks tall. You will also be able …
I got Aseprite, and already started work on the custom pixel art for the game. The demo was made in a month from the start of planning and development, and doesn't have any of the custom work in it yet. These three trees are for gathering resources. Two of the…
I made some pixel art sea turtles for the game. I am working on pixel art and almost have the world map finished as well. The world map is two maps, 250 by 256 blocks large, and are fit together with a seamless transfer between each other. This means while pla…
Even though considered not possible to use events to transfer from a ship to a player standing there, and even more impossible to transfer from the ship to a row boat, here is what I did today to prove it's not. This game is going to be so much fun. You have t…
Getting the Southeastern hemisphere ready... I did just find out that the engine can only make maps 256 blocks large each direction. North to South only needs 250, but to fill in the entire world, I am going to have to use a few tricks to manipulate two maps i…
Now that the demo is all localized and released, I have restarted working on the main game again. I started this yesterday and have a large portion of the Northeastern hemisphere. The polar caps will be all iced in, but the East to West direction do loop like …
Water's Bounty demo is finally fully localized to Simplified Chinese and Japanese, and I am getting ready to release the demo in a few hours. At the time of release, I will be streaming myself showing some of the gameplay from the demo, and afterwards go over …
Water's Bounty is being Localized into Japanese, and Simplified Chinese. I have the Simplified Chinese done for the demo and ready to launch, and just waiting on the Japanese which shouldn't take more than two weeks. At that point, I will drop the demo for Eng…
Welcome to the coming soon page for Water's Bounty. This is a solo Indie Dev project that is based off the old game Uncharted Waters. Trading, battling, and finding answers to an open world is what awaits anyone in Water's Bounty. I will be using these announc…