Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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97% positive of 44 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Take the helm of a ten-thousand-ton flagship and feel it answer to momentum. A 2D real-time space combat game of flagship piloting, fleet command and roguelike growth. Fly the ship yourself, order escorts, refit warships, recruit captains - alone or with three friends over LAN.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 97% on 2026-11-01 → 97% today (44 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Shared content (1 download)
Changed: Shared content (1 download)
Changed: Shared content (1 download)
Changed: Shared content (1 download)
Changed: Shared content (1 download)
测试版本
The old multiplayer was entirely server-controlled, which made equipment get swallowed up, so...I deleted the whole multiplayer system and rebuilt it from scratch.While I was at it, I also added cloud saves.Ah, what a productive day.Let me show you the new lar…
1. Fixed multiplayer issues: LAN and Steam multiplayer are now handled separately, and problems during online sessions have been fixed.2. Did a lot of performance optimization and fixed the disappearing textures that came with it.3. Added Cruel and Death modes…
Next up, as a solo developer, let me walk you through the roadmap for future updates. 1. First, I'll add an endless mode at the end of the campaign, so you can keep playing after you finish it, plus a leaderboard so everyone can see your combat power.2. I'll o…
Ah, I fixed something and it went wrong, so I keep fixing, and the bugs just keep multiplying. Ah, it's too hard.
Friends, multiplayer is still only Steam friends connecting to each other — large-scale connections aren't possible yet, so for now you can only play with your friends.Of course, once friend-to-friend multiplayer is stable, that's when the worldwide connection…
Hi everyone, we could use your opinion on how short-range jumps should workThe current jump was built from the feedback of a few players: you jump by double-clickingBut it seems other players don't like this control schemeSo I'd like to ask you all: how should…
Sorry everyone, I've been updating a bit too often and accidentally uploaded a buggy build.The turrets seem to be unclickable now.I found this bug just now while changing something else, and fixed it and updated right away.I'm sorry 🧎🏻🧎🏻🧎🏻
Since I'm a solo developer, I don't have a team to report testing results, so it's usually just me and my brother doing the testing. That means I still need your help to find problems and point them out. Thank you, my generous benefactors 🧎🧎🧎
Releasing on schedule is boring, isn't it? And today is still Sunday. Hey, hey, don't make it so coincidental—I calculated we'd reach 3,000 wishlists on the 27th, but we've already hit it. Every condition is met!!!Then let's release it today—I can't wait a sin…
Let's wait and see.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.