Last 7 days
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67% positive of 394 · Mixed · Live from Steam
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Experience the freedom normally only found in a tabletop RPG. Empowered with magic, you will create your own story, and experience real consequences from the decisions you make. Will you be the world’s savior... or its destroyer? The choice is yours.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 67% on 2026-11-01 → 67% today (394 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Threats QA 0.5.0
Players submitted an excellent list of deficiencies in the beta of the new update called The Threat System. I’ve been working through them but it is taking a while.See, there are two problems with this game.A) It isn’t finished. B) Parts of it aren’t right.Eve…
The Threat System went out in public beta on Jun 22. The following days saw bug fixes.I then asked the most involved and vocal players on discord this question:“What needs to change for this to be released to everyone?Each person gave me their list of what the…
In the previous update I wrote my goal to introduce systemic global threats to challenge the player. To achieve this, I need to carve up the map into regions and have a better more detailed map.Jan was laying the tech foundation.Feb was expanding on it to make…
Before I get into today’s topic of what I’ve been working on, I want to address the issue of bugs and patch releases.Some 20 common and serious bugs have been reported since the influx of new players last month. I’m not ignoring you! Bugs matter to me and I wi…
Good writing has one central focused topic. But, a lot has happened in the last 2 weeks, so this is a triple-topic blog post.These past two weeks mark my first stretch back working full-time on Archmage Rises in quite a while. First, I put out a significant bu…
Hi everyone! I fixed the two most reported bugs over Christmas/New Years. There were a lot of code changes, likely fixing other bugs too, but I'm releasing it on the Beta branch first so we can see how well it performs.FixedKnowledge Picker crashing - Fixed th…
I haven’t written in a while because I want to share what is already built, not what I intend.For almost six months, I’ve been working on one major feature. But to support it I had to touch almost every aspect of the game.Now that it’s in testing, I look back …
As a final post this year, here is the documentation page on how to use the Events system to create your own Events (User Generated Content). https://www.archmagerises.com/news/2025/12/29/how-to-write-random-events-ugcThank you for your interesting in the game…
I’m happy to report I really focused the last 10 days and built the new Resources feature. Hopefully this will fix the experience people had with the Hex Events feature.I want to thank everyone on the "real time dev blog" Discord channel who helped with respon…
Quick Dev UpdateI’m working on location resource sources. I got it so a location can have multiple resource sources. When the player moves into the hex a new UI pops up asking how to interact with it. This new contextual UI is part of the new way of interactin…
Quick Dev UpdateYesterday I got a world spell casting and a resource “source” location of a Rose Bush to appear on the map and save and load. These are the fundamentals necessary to fix the resources feature of Hex Events.But while we wait for that, let’s cont…
I’m currently working on the spell casting in the World for Resource finding. There isn’t anything thrilling to announce about that, it’s just work to get it working.While we wait for that, I want to share the Core Loop completion and refinement work I’ve done…
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