Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Added a global illumination systemReworked the zombiesExpanded the building and power systemsAdded a raid mechanicAdded map functionalityReworked the levelsFixed several known issues
Fixed some known issues.
Added a brand-new dynamic key prompt system.Added a new weapon: the NL545.Added two new Picatinny rail sights.Weapon attachments can now be purchased at trading terminals.Held items can now be dropped directly.Items can now be mined by holding down the interac…
Fixed an issue where items picked up by clients in multiplayer might not synchronizeFixed an issue with AI respawn intervals in multiplayerFixed an issue where the host could not rescue clients in multiplayerFixed an issue where items in corpse containers were…
Added some interaction promptsFixed an issue where players were incorrectly teleported in certain situations
Added weapon durability and malfunction mechanics.Added building templates; right-click while holding a block to select a template.Adjusted sell prices at trading terminals.Adjusted the durability of dropped AI equipment and the quantity of dropped ammunition.…
We’ve created a small standalone map specifically for the Demo, designed to bring its exploration, survival, scavenging, crafting, building, and combat systems together in a more focused experience. A full playthrough should take around 2–5 hours, though you’r…