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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
ADDED Tech Tree now uses the Build Menu workbench look, with lasers on the links and pathway cards dropping in one by one. Uranium Enrichment Facility glows amber while ore is loading and green while a batch is running. FIX A warehouse feeding a transfer machiโฆ
ADDED Inventory, Robot Frame, Settings, and Quest Log now share the Build Menu's workbench look. Robot Frame shows a live loadout inspector. Settings Quality now has real 2D MSAA (Off / 2x / 4x / 8x). FIX Advanced Drill recipe now lists 8 power per tick (was sโฆ
Godot Update Client now runs on Godot 4.7.2. SpacetimeDB Update Worlds now run SpacetimeDB 2.8.2.
ADDED Other players' manual-gather +N now pops under their Frame, same as yours. FPS overlay now shows render CPU / GPU, server tick, ping, vsync, and window mode, so a hitch report can tell present-wait from a world flush. FIX Playtest sign-in no longer failsโฆ
Build Menu Opens as a near-full fabrication bay. The print bed shows the job at the head of the queue, not whichever recipe you are browsing. Feedstock nozzles fire a thin laser into the bed while that job runs. Top-right: QUEUE N/25 plus a five-slot rail of tโฆ
Factory feel Machines now loop audio while they work: solar, coal, and nuclear. Solar plants can sit closer together. The pad can overlap; the cores still cannot. Sparse building menus (solar, coal, radar, fence) are narrower so they do not sit half empty. Oveโฆ