Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steamโฆ
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other storesโฆ
Loading from Steamโฆ
Live from Steam
Loading reviews from Steamโฆ
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Development of TacBrain continues to move forward. At the moment, I am mainly working on the mini-campaigns. Individual missions in TacBrain are called Jobs, and these are grouped into short campaigns. I will explain how these mini-campaigns work in more detaiโฆ
Over the past week, I upgraded the project to the first alpha version of Unity 7. One particularly interesting development for my project is that HDRP is being deprecated with Unity 7. In the long term, Unity plans to focus its graphics development entirely onโฆ
Pathfinding is certainly one of the most important and at the same time most challenging topics in an RTS. How is a tactically demanding battle supposed to work if units cannot even reliably navigate around a wall?That is why I started working on this topic veโฆ
With the launch of its Steam page, TacBrain has reached its first public milestone today. Getting to this point and developing an alpha version that I felt was ready for a first public announcement has already taken two years. There have been a few earlier iteโฆ