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The free demo goes live for Steam Next Fest on October 19 - and it has grown a lot since my testers first got their hands on it. Here is everything that will be in it when it opens: every lesson rebuilt, a controller that works everywhere, new scopes on The Ro…
In the first of these I told you how long I thought the full game would take: four to eight hours. I checked it with the simulator, and the old rules came out at over thirty. So the full game now has a difficulty setting, and I have rebalanced the standard one…
I said I'd announce the Bug Hunt winners by November 2. It's November 3. Sorry. Here's how it went...... THE DRAWThe hunt ran until the end of Steam Next Fest on October 26. Everyone who won has been notified through the contact they left, and gets a free Stea…
Steam Next Fest started on October 19, and An Unreasonable Number of Zombies is in it. The free demo is already out, so if you've been waiting for an excuse, this is it.WHAT'S CHANGED SINCE LAUNCHThe demo has only been out for a few days, and testers have alre…
The demo is out, the city is overrun, and somewhere in there are bugs I haven't found yet. Help me find them - and you could win the full game. HOW IT WORKSPlay the free demo and find something broken, confusing or just plain wrong.Open FEEDBACK from the pause…
The demo is free, seven districts long, and ten nights deep. Most of it teaches itself , every district walks you through its own job the first time you enter it. Three things it does not explain, and they are the three that cost people a night's work. 1. TWO …
Yup, it's early; the Next Fest doesn't start until October 19, but the city is being overwhelmed by an UNREASONABLE NUMBER OF ZOMBIES, and it needs your help! Hit Download Demo on the store page, and you're in. WHAT'S IN ITSeven districts, each with its own wa…
The free demo opens for Steam Next Fest on October 19 - and it asks a few things of you that most zombie games don't. So I made a short video that walks you through all of it before you drop in: what you're after, how you keep it, and how a night plays out. Wi…
Last time I wrote about making infection something you feel. This time it's the step before that: how hard each district should be in the first place."Too hard" depends on who's playing. Someone picking up the controls for the first time and someone chasing a …
The upcoming demo gives you seven districts and ten nights, with one deploy per night. The city starts at a 38.9% infection level, City Hall is completely overrun, and six of the seven districts are locked. Where do you go first? I didn't want to guess. So I d…
The challenge I’m working on right now is making district infection something you feel when you play. The map shows a percentage, but a higher number doesn’t yet mean a harder fight.I’m exploring two connected ideas: faster zombie spawns at higher infection le…
First of these. The plan is one whenever something worth showing changes, rather than one a week padded out to look busy. Nearly all my time right now is going into balance and the endgame, so that is what this one is about. The release city. Twenty-two distri…
The (pre-release) demo now plays start to finish on a controller. Menus, the city map, all seven districts, the pause screen, the upgrade tree. No point where you have to reach for a keyboard or a mouse. That sounds like a small thing...but it wasn't, and the …
Steam Achievements FTW The achievements fall into six groups. FIRST NIGHTS - getting through the early ones and working out that leaving is the win. \THE BET - whether you SECURE what is ON YOU or go back out for more. Every one of these is a decision, not a t…
The playable demo of An Unreasonable Number of Zombies goes live when the Steam Next Fest starts on October 19, and stays up for the full week until October 26. The demo consists of 6 of the roughly 20 districts in the full game. Every third wave, the game sto…
The city spent the year dumping bodies in the harbor. Tonight the harbor hands them back as one animal.One trawler, one gunner, the whole mouth of the harbor to run in. Steer with A/D, work the throttle with W/S, shoot what comes down at you.Read the wind-upA …
An Unreasonable Number of Zombies has an unreasonable number of store pages. Eighteen, not counting English. The whole page, the description, the short blurb, the section headers, the content warning, now exists in every one of them. Simplified ChineseTraditio…
New Mode: Night Busa new way to lose everything you just earned There is a bus. It is going to drive one street tonight, and it is not going to wait for you. Night Bus is a tower defence mode wearing the wrong coat. You do not carry a gun in it. You carry a to…
An Unreasonable Number of Zombies now has a home on Steam. Distinct survival scenarios scattered across a city under siege, each one demanding something different from you. Secure what you've earned and walk away safe, or push your luck for a bigger score.A fr…