Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello, testers! PT6 is now live. This update focuses on making combat effects that were already active—but difficult to see—clear and readable. It also continues our work on the Standard Core, early-game pacing, enemy feedback, and build inspection. Thank you …
Hello testers! PT5 is now live. This update focuses on three areas: recalibrating core and item affixes, rebuilding shop purchases and standby interactions, and correcting several combat systems that directly affect build strength. ■ Full Affix Overhaul All ni…
Hello testers! PT4 is now live. This update focuses on three areas: a rebuilt main menu and the new COMPENDIUM, a project-wide stability pass, and an ESC pause that truly freezes the game. Combat feedback and the developer console have also received major upgr…
各位测试者好! 这次是一轮“内容规模 × 操作手感”的双重升级:九套核心成长线全部就位,整套街机化观感正式上线,战斗信息反馈也同步强化。 本版重点 九核心成长完整上线:共 107 条专属升级词条,战斗胜利后三选一,逐步构筑你的核心。 街机化观感全面更新:CRT 显像管滤镜、全新工作室开屏,以及覆盖全站的 UI 动效。 战斗信息更清晰:BUFF 层数、点燃状态、ITEM 冷却与关键战斗事件均获得更直接的视觉反馈。 🎮 九核心成长线全面就位 九核心升级池全部填满,共 107 条词条。 标准 10 / 汲取 10 / …
BALLRENA Playtest PT2 已正式上线。感谢各位测试玩家的反馈! 新内容 核心升级系统上线(标准核心):击败第 5/10/15 层 BOSS 后,商店将出现免费的核心升级包——现在是二选一抉择,倾向给出一攻一守的对立选项,已获得的词条不会重复出现。标准核心的 10 条全新升级词条全部实装: 冲撞强袭——核心的撞击会把敌人狠狠弹开 碰壁护体——撞墙弹起后 1 秒内承受伤害 −50%(内置冷却 8 秒) 遗骸壁垒——召唤物被摧毁时原地留下阻挡碑石 碰壁冲击波——撞墙时按近/中/远造成 6/4/2 范围伤…