Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Improved landmark distribution so Survey Stations, Signal Posts, Supply Caches, and other discoveries are less likely to cluster together. Moving units now remain individually visible instead of becoming hidden inside map clusters. Ships departing docked fleet…
Improved unit movement after returning to BitSiege from another application—units now synchronize immediately instead of rapidly replaying buffered movement. Eliminated additional movement stutters, visual backtracking, and stale unit positions. Improved late-…
Streamlined Solo and Multiplayer game setup. Added an improved AI-versus-AI observation mode. Simplified My Games for finding, continuing, and ending campaigns. Redesigned Player History with expanded ranks and rank insignia. Commander-name overrides now appea…
Streamlined the home screen and simplified starting Solo and Multiplayer games. Redesigned My Games for easier campaign selection, continuation, and removal. Improved Player History with expanded long-term ranks, progression tracking, and unique rank insignia.…
Friendly units can now pass through one another while moving, reducing congestion in crowded areas. Units still respect destination stacking, city, dock, carrier, and transport capacity rules. Improved movement pacing to prevent sudden forward jumps after issu…
Eliminated visual backtracking when movement is interrupted or routes update. Improved unit responsiveness and movement synchronization. Units ordered past a known enemy no longer repeatedly stop when that enemy moves. Attack orders now continue tracking movin…