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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Over the past week, we have expanded the suburb, added new ways to explore and destroy the environment, improved companion controls, and updated the bunker interface. More room to explore The suburb now has new accessible interiors in houses, trailers, shops, …
Hello, survivors! The demo now has new challenges with rewards, residents’ personal keepsakes and clearer combat feedback. Research protocols Defeat a mini-boss without taking damage, pick a series of car locks or explore the map to earn a fractal. Conditions,…
Know your enemies The journal now has a bestiary with enemy portraits. Defeat enemies to gradually reveal their stats, resistances, combat tips and the fractals they drop. Make every fractal count Unsuccessful drop attempts increase the chance of finding a fra…
Hello, survivors! The demo now has brass knuckles and ways to open locked cars. We have also fixed storage, inventory and bunker resident issues — thank you for your Steam feedback! Boxing and brass knuckles Added brass knuckles with their own recipes, modific…
العربية / हिन्दी: Full translations follow the English text below. Hello, survivors! Since update 0.6.26, we have kept working through your messages in the Steam discussions. You can now play the demo together on one computer, lock essential gear in your backp…
Hello, survivors! Several demo updates have arrived since our last post. Almost everything in them is a response to your messages in the Steam discussions. Thank you for writing! Voice-over and music Characters now speak Thai, Italian, Spanish, and Portuguese.…
Hello, survivors! Demo 0.6.14 is now available. Since our previous update, we have added voice-over, improved exploration and fixed issues you reported. Characters have found their voices Dialogue, residents' remarks and the opening comic now feature voice-ove…
Hello, survivors! Version 0.6.1 will let you play through System Arrival with friends. We have added story co-op, shared bunker management and tools to coordinate your expeditions. Difficulty options and hardcore mode are also here, alongside improvements to t…
This update focuses on the bunker, controller support and game stability. Here are the main changes since our update news for version 0.5.5. A refreshed bunker Production, medical and training facilities now use more compact models. We have revised constructio…
In update 0.5.5, we have reworked weather effects, improved combat controls, and fixed several issues with the map and save loading. Rain, Fog and Sandstorms During expeditions, clear skies can give way to rain, fog or a sandstorm. Changes happen gradually, an…
Demo 0.5.2 is live. We streamlined the opening, improved combat against injured enemies, and reduced sources of stutter during long sessions. Early quests and hints We removed extra intermediate tutorial steps. Early quests now guide you more clearly from your…
Hunger, thirst, fatigue, and happiness are connected The bunker slows down not because a timer decided to punish the player, but because people are exhausted. Food, water, health, and rest affect happiness, which changes work, recovery, and movement speed. A n…
Bunker residents do not wait for the cursor A survivor who is hungry, wounded, and under orders should not behave like furniture. Priorities run from critical survival to direct orders, repair, normal needs, queued work, and self-development. An idle resident …
A personal quest reveals a weakness, not a profession A medic’s personal quest should be more than a trip for medicine. A personal storyline should expose fear, guilt, or contradiction. Afterward, bunker scenes, relationships, services, or restrictions change …
Reputation remembers how you spoke Characters remember more than completed missions — they remember who you were in conversation. Reputation influences dialogue options, personal quests, and relationship development. There is no marker for the “correct” line: …
Eight response tones, and no universally good button The same kind of response can build trust with one person and shut another down. Dialogue uses eight tones: care, pragmatism, directness, humor, principle, caution, dare, and openness. Characters react accor…
Every survivor brings value and a cost A new person in the bunker is not just plus one population. Survivors have professions, skills, weaknesses, needs, and their own views of the System. They may improve a room, open a personal story — or bring a new conflic…
Liam O’Connor: the rescuer who always goes first When someone calls for help, Liam is already moving — usually before there is a plan. Before the catastrophe he was a firefighter; in the bunker he supports construction and heavy work. He values care for others…
Marcos Rodriguez: discipline and dry humor Marcos can joke under fire, but he will never forgive a plan with no exit route. A former soldier and survival instructor, he supports security and team training. He respects directness and dry humor, but rejects codd…
Emily Rivers: healing others while avoiding her own pain Emily always asks, “Are you hurt?” before she asks what you brought back. She was a nurse and became the group’s medical anchor, but carrying everyone else’s pain pushes her toward burnout. Emily values …