Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Made the 1v1 grass slightly darker (10%) Added a leaderboard for the 1v1 modes Lots of improvements/balance changes to the blocking 1v1 (including people who rebound shields) Made the throw height of the 1v1 catching the same as a jump throw Added a floating s…
Matchmaking rework & Critical Bug Fixes, Patch # e17b1f1: 1-Fixed several issues related to matchmaking, such as players backfill late & players waiting on the sideline forever (if any other issues appeared DM me) 2-Game now runs another round of team balance …
1-Bots rework : a-Bots now dont run to safety b-Bots use boost and spin c-Smarter throwing d-better play plans decisions 2-QB changes : a-QB throw now lost 15 yards b-QB gains 10 yards of throwing power if he is moving forward + jumping c-The stamina losing li…
Fix for bots not tackalable make the shield sides also sticky make th QB has boost after 1 sec Fixed the disappearing fumble breaking game bug insta ball catching collision is now fixed MMR system
1-Collider now suits the diving animation. 2-Blob logic now changed, there has to be 2 WRs in the area as part of the 4 players, so 1 WR with 3 defenders doesnt count as blob. 3-Fixes for the parties 4-Fix for the XP & Currency wasn't really gained. 5-bashing …
Fighting blobs : If 4 or more players are close to each other in small area and a player gets the ball and gets insta sacked, its considered as broken pass, the next play starts from the scrimmage line. Fighting Oline doesn't stay with the QB : Oline men now c…