Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The shader compilation error on some machines has been fixed.Also:Post effects no longer affect the GUI.Improved responsiveness of the Sprint button while you are grabbing hold of an enemy.Reduced jump height while holding an enemy to prevent going out of bounโฆ
Improved pile driver:Damage to held enemy: 15->30Damage to nearby enemies: 10->25Better slam effect sprite.Nearby enemies get knocked away from you properly instead of all in the same direction.Fixed held enemy going into a bugged state and causing a softlock โฆ
Extended Skyhawk Beach (stage music) with 2nd verse.Your throw can no longer be interrupted by the enemy slamming into the wall.Fixed cases of orange guys zipping across the dining room while picking up chairs.Reverted dining room to a single screen.If you breโฆ
Minor combat refinementInanimate object carried while running takes some damage each time you ram it into an enemy or object. Prevents infinite running attack (since it is not alive to break your grab)Fix shield guy's guard aura pointing in odd directions whenโฆ
Hit sparks!!!
Fixed Y speed loss with digital movement (keyboard, dpad, or arcade stick)Easier to run with or throw an enemy alongside a wall. He will no longer wall slam from merely touching the wallFix tutorials shown even with Tutorial OFF when retrying at checkpoints inโฆ
The demo is now considered stable. It will only receive occasional content updates and critical fixes until the game releases.Enemies got important refinements to their basic behavior. Their mobbing around Rose is more organic (left shows before, right shows aโฆ
Made enemy guard effects distinguishable by shape.Rose swings counterclockwise when throwing, if you aim toward Rose's left.Fixed a memory leak.
Restored the original title font, and added some slowdown and post-processing effects for better feedback.Known issue: The GUI is currently affected by post effects. For now, avoid pausing the game while an effect is ... in effect.
The demo is updated with Full Controller Support!You should see correct buttons for:Nintendo SwitchPlayStation 5PlayStation 4PlayStation Classic (1-3)Xbox, of courseEven the keyboard, if you do use that (why)If you have controller issues after updatingTry deleโฆ
The demo's music is temp no more - ๐ Blue Wave Theory has agreed to license a full soundtrack!Listen