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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The casualty boardEvery so often a line turns up on the notices board that says DERELICT. Somewhere out there a hull is adrift with nobody running it, and from range you can tell its class and not much else. If one of your ships is close enough you can divert โฆ
One of the first outside testers wrote: "I feel assaulted by information, none of which I feel I understand." I'd been looking at the same screens every day for months and they seemed fine to me, which is probably the least useful opinion anyone could have hadโฆ
One of the more useful things about getting MANIFEST in front of other people is discovering which parts of the game are communicating what I think they're communicating, and which parts absolutely aren't. The UI was one of those things. I liked the original iโฆ
# The service you keep not takingEvery hull carries a maintenance posture: preventive, balanced, run to failure. Until this week the posture was a multiplier on wear. 0.7, 1.0, 1.4. Preventive was the only sane pick, because less wear also means a lower daily โฆ
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.