Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I hear you loud and clear; floor 1 is way too punishing! I've adjusted the starting deck and Floor 1 should be easier now. Also crushed some bugs along the way Starting deck now includes 8-potions and 8-weapons Inscribed trait is now permanent across floors Th…
Haven't made a patchnotes announcement so we can pretend this is a big new update instead of a series of incremental ones! New stuffThe game is now a deckbuilder! Deck persists between floorsEquipped weapon is now discarded at the end of each floorFloor 1 shou…
Very excited for this update! Two very big additions (and a host of new content along with them). Additions Boss Decks! Every 3rd and 6th floor is now a Boss Floor and contains an additional challenge 2 new boss decks Subclasses! After defeating a Boss Floor, …
Game now has a brand new name! In homage to its game ancestors (Rogue, Scoundrel), I've decided the best name for this game is... ✨Knave✨ Along with the name change, there is now a \intro animation and an input buffering system that should make the game feel m…
- Reworked Barbarian, Monk, and Wizard - Reworked player's Card areas: - Dynamic resizing of card areas according to contents - BeltArea for Pouches and Revolver - Expanded on the targeting reticle: - Can now drag cards out of area to begin targeting - Can now…
Added alt version of Gunsmith: Gunsliner. Can target any monster to wound
## AdditionsTargeting recticle! Targeting items should now be much more fun to useNew classes:VampireGunsmithMany new game settings toggles:Encounter narration toggleEncounter Result toggleAction Forecasts toggleAlways show choice buttons toggle(And a few othe…