Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Fixed a bug where the player was sent back to Canyon after initial introduction defense sequence and tutorial. - A couple other bug foxes
- Vending Machines - Replaced mech sprites with better ones - NPCs can help in raids - New RMB Aim interaction for Character (WIP) - Improved progression system for the player. - Shotdown timer for the mech - Revamped engine system for the mech (you can operatโฆ
- Improved mech weapon placement, especially weapons mounted on upper turrets. - Added a new Heavy Shooter zombie with aimed shooting. - Added more explosive death animations for flying, armored, and runner zombies. - Adjusted weapon-specific zombie deaths, wiโฆ
- Corrected sniper muzzle-flash placement across all weapon variants. - Improved consistency of mech weapon placement and firing effects. - Made the characterโs healing animation 20% larger and ensured it appears above the character so it's visible. - Fixed meโฆ
A lot of small and medium changes that hopefully should improve feel and state of the game, but bugs are still under investigation. - Mech jumping/stomping: doubled jump height; animated foot sensors; crushing only while descending; surviving targets no longerโฆ
- Added a console to Mac in main menu to find out why video doesn't work there