Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Patch Notes 1.5.1.139Story and CutsceneCutscene now auto-plays the first time a profile reaches the title screen. Cutscene is skippable.Watching or skipping the cutscene stamps a per-profile "seen" flag so the launch trigger fires exactly once per profile.Fami…
Patch Notes 1.5.1.130 Mage TowerAdded Mage Tower Key award to Underwater TempleAdded purchasable New Game Modes for Mage TowerAdded Wandering Cart artAdded Entering dungeon artAdded 6 new WeaponsAdded 3 new ClassesAdded 3 new Prestige ClassesAdded 6 new Person…
Patch Notes 1.5.1.129 Map IntroAdded a pre-run map intro that plays after Play / Select Dungeon and before Wandering Cart or Enter Dungeon.Gated on last-played-dungeon so consecutive same-dungeon runs skip it.Skippable via Accept or TouchCombat FixesMiss text …
For those interested in the behind the scenes of how the art of ASCII Dungeon Crawl gets made. This is my ASCII Editor. I pick the color, I pick the brush size, then I type a character on my keyboard--and that becomes my brush. The game ultimately stores this …
Hey everyone! Wanted to share where the game currently sits and what's still ahead.At this point, most of the main mechanics are in and working: Dungeons, Classes, Races, Weapons, the Collection, Statistics, Monsters, all of it. This past month has been mostly…