Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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63% positive of 77 · Mixed · Live from Steam
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Shards of Azuria is an isometric, craft and build RPG. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 63% on 2026-11-01 → 63% today (77 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Re-fix to ensure the Worlds are generating correctly.
Hi all! An update has been pushed today with some fixes/tweaks for Build 8. Fixes When teleporting down through the dungeon stairs, the teleport-to position was still on top of the target stair. This meant that if you didn't move after teleporting, you would e…
Hi all! I hope you all enjoyed the Halloween festivities, whether you chose to play with a friend or not. However the time has come for Azuria to return to normal. This is a quick update to say farewell to Halloween till another time. In regards to Multiplayer…
Hi all! I hope you all enjoyed the Halloween festivities, whether you chose to play with a friend or not. However the time has come for Azuria to return to normal. This is a quick update to say farewell to Halloween till another time. In regards to Multiplayer…
Hi all! To follow on from Build 11, this build has continued reworking the UI by overhauling the look of the in-game HUD. This has involved completely redesigning the positioning and look of the in-game HUD from the elements in the top/left and top right to al…
Hi all! The focus of this build has been in reworking the overall look and feel of the UI. To start with, we have re-done the Character, Crafting and Inventory screens. We hope these changes are a step in the right direction and are looking forward to doing si…
Hi all! This build includes fixes, sound work and UI changes. Build 10.2 Change Log: Change to allow for different sized enemies to have different sized hit boxes. This in particular relates to being able to more easily melee them. Fix to ensure the XML\Maps d…
Hi all, Following feedback from Build 10, I have put together a small update specifically for fixes. I will putting this live later this evening. Build 10.1 Included an option for selecting a 4K screen resolution. (The default resolultion is still ordinarily 1…
Today on August 10th, Build 10 will be going live on Steam. This will also mark the date of which Shards of Azuria will be leaving Early Access. Shards of Azuria will is now graduating from Early Access to Full Release status. Build 10 itself is the flag pole …
On August 10th, Build 10 will be going live on Steam. This will also mark the date of which Shards of Azuria will be leaving Early Access. Build 10 Build 10 itself has already been in the works for a while. The details I will be able to share on August 10th wh…
Hi all! Build 9 is here! (finally). The main focus of this update was with overhauling the menu GUI and redesigning Azuria itself using new furniture. Menu UI Build 9 itself has involved quite a bit of behind the scenes programming to improve the GUI. Before, …
Hi all! An update has been pushed today with some fixes/tweaks for Build 8. Fixes When teleporting down through the dungeon stairs, the teleport-to position was still on top of the target stair. This meant that if you didn't move after teleporting, you would e…
Hi all! This build introduces PvP multiplayer modes into the game. Online co-op was already previously added, but there was no way of fighting other players. To clarify, Build 7 only had the "Co-op" multiplayer game type. Whereas Build 8 will have the followin…
Hi all! This build introduces PvP multiplayer modes into the game. Online co-op was already previously added, but there was no way of fighting other players. To clarify, Build 7 only had the "Co-op" multiplayer game type. Whereas Build 8 will have the followin…
Multiplayer (Online Co-op) Finally! The Halloween festivities return this year, but this time with the new Multiplayer game mode available! This version of Multiplayer is Online Co-op for 1-5 players. It works by using a Steam lobby system. One player chooses …
Multiplayer (Online Co-op) Finally! The Halloween festivities return this year, but this time with the new Multiplayer game mode available! This version of Multiplayer is Online Co-op for 1-5 players. It works by using a Steam lobby system. One player chooses …
It is still in the early stages of development, but I wanted to share that this is now in progress. I want to share this, so that the community is informed as to what is happening behind the scenes for the time being. Multiplayer development can be problematic…
It is still in the early stages of development, but I wanted to share that this is now in progress. I want to share this, so that the community is informed as to what is happening behind the scenes for the time being. Multiplayer development can be problematic…
I'm pleased to share that the official wiki solution for Shards of Azuria is now live! Many thanks to Gamepedia for providing such an excellent wiki service. The site can be found at the link below: https://shardsofazuria.gamepedia.com/Official_Shards_of_Azuri…
I'm pleased to share that the official wiki solution for Shards of Azuria is now live! Many thanks to Gamepedia for providing such an excellent wiki service. The site can be found at the link below: https://shardsofazuria.gamepedia.com/Official_Shards_of_Azuri…